KIN-Beta 2.5 - Read me - 3/01/2005
Contents
1. Installation
2. Requirements
3. Known Bugs/Notes
4. Report a bug
5. New features
6. Credits
7. Contacts
1. Installation
1. Extract the KIN .zip file into your Totala directory, default is C:\Cavedog\Totala.
2. Your done! Enter the game and select your side as KIN in the skirmish menu.
2. Requirements
TA
The TA:CC expansion pack.
About 10 MB free HD space
The 3.1 patch
The extra Cavedog
units
3. Known Bugs/Notes
Some build pics need to be redone.
The balancing and naming for most units has not even been done.
Some weapons have not been finished.
All the Sub Pen builds is the Arm Lurker.
Lots of re-texturing needs to happen.
Probably other stuff I don't know about but will get to sometime in the future, if a bug is very serious, please email me or post in the forums and I will probably fix it.
*NOTE* The game will NOT work if any other 3rd party units are in the same directory!!
4. Report a bug
If there is a bug in KIN I have not mentioned, please post it on the T.A.D.G. forums available
through http://tadg.tauniverse.com, or you can email me at d00dad0@yahoo.com.
5. New features
All construction units have aim and restore_delay scripts so they can keep reclaiming and building without ever retracting their nanolathes.
The Commander has a wake!!
6. Credits
Development: Doodado
T.A.D.G. hosting: TA universe
Suggestions: The TA community
If I missed anything please let me know!
7. Contacts
Send an email to me, Doodado. For general KIN questions/comments.
Questions/comments/suggestions can be placed on the T.A.D.G. forums available through http://tadg.tauniverse.com.